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ThingsGateway/framework/Foundation/ThingsGateway.Foundation/TouchSocket/Dmtp/Components/TCP/TcpDmtpSocketClient.cs
2023-10-13 19:16:12 +08:00

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#region copyright
//------------------------------------------------------------------------------
// 此代码版权声明为全文件覆盖,如有原作者特别声明,会在下方手动补充
// 此代码版权除特别声明外的代码归作者本人Diego所有
// 源代码使用协议遵循本仓库的开源协议及附加协议
// Gitee源代码仓库https://gitee.com/diego2098/ThingsGateway
// Github源代码仓库https://github.com/kimdiego2098/ThingsGateway
// 使用文档https://diego2098.gitee.io/thingsgateway-docs/
// QQ群605534569
//------------------------------------------------------------------------------
#endregion
//------------------------------------------------------------------------------
// 此代码版权除特别声明或在XREF结尾的命名空间的代码归作者本人若汝棋茗所有
// 源代码使用协议遵循本仓库的开源协议及附加协议若本仓库没有设置则按MIT开源协议授权
// CSDN博客https://blog.csdn.net/qq_40374647
// 哔哩哔哩视频https://space.bilibili.com/94253567
// Gitee源代码仓库https://gitee.com/RRQM_Home
// Github源代码仓库https://github.com/RRQM
// API首页http://rrqm_home.gitee.io/touchsocket/
// 交流QQ群234762506
// 感谢您的下载和使用
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
namespace ThingsGateway.Foundation.Dmtp
{
/// <summary>
/// TcpDmtpSocketClient
/// </summary>
public partial class TcpDmtpSocketClient : SocketClient, ITcpDmtpSocketClient
{
private DmtpActor m_smtpActor;
/// <summary>
/// TcpDmtpSocketClient
/// </summary>
public TcpDmtpSocketClient()
{
this.Protocol = DmtpUtility.DmtpProtocol;
}
/// <inheritdoc/>
public IDmtpActor DmtpActor { get => this.m_smtpActor; }
/// <inheritdoc cref="IDmtpActor.IsHandshaked"/>
public bool IsHandshaked => this.DmtpActor != null && this.DmtpActor.IsHandshaked;
/// <summary>
/// 验证超时时间,默认为3000ms
/// </summary>
public int VerifyTimeout => this.Config.GetValue(DmtpConfigExtension.VerifyTimeoutProperty);
/// <summary>
/// 连接令箭
/// </summary>
public string VerifyToken => this.Config.GetValue(DmtpConfigExtension.VerifyTokenProperty);
#region
private void OnDmtpActorClose(DmtpActor actor, string msg)
{
base.Close(msg);
}
private void OnDmtpActorCreateChannel(DmtpActor actor, CreateChannelEventArgs e)
{
this.OnCreateChannel(e);
if (e.Handled)
{
return;
}
this.PluginsManager.Raise(nameof(IDmtpCreateChannelPlugin.OnCreateChannel), this, e);
}
private void OnDmtpActorHandshaked(DmtpActor actor, DmtpVerifyEventArgs e)
{
this.OnHandshaked(e);
if (e.Handled)
{
return;
}
if (this.PluginsManager.Enable && this.PluginsManager.Raise(nameof(IDmtpHandshakedPlugin.OnDmtpHandshaked), this, e))
{
return;
}
}
private void OnDmtpActorHandshaking(DmtpActor actor, DmtpVerifyEventArgs e)
{
if (e.Token == this.VerifyToken)
{
e.IsPermitOperation = true;
}
else
{
e.Message = "Token不受理";
}
this.OnHandshaking(e);
if (e.Handled)
{
return;
}
this.PluginsManager.Raise(nameof(IDmtpHandshakingPlugin.OnDmtpHandshaking), this, e);
}
private void OnDmtpActorRouting(DmtpActor actor, PackageRouterEventArgs e)
{
this.OnRouting(e);
if (e.Handled)
{
return;
}
if (this.PluginsManager.Enable && this.PluginsManager.Raise(nameof(IDmtpRoutingPlugin.OnDmtpRouting), this, e))
{
return;
}
}
#endregion
#region
/// <summary>
/// 当创建通道
/// </summary>
/// <param name="e"></param>
protected virtual void OnCreateChannel(CreateChannelEventArgs e)
{
}
/// <summary>
/// 在完成握手连接时
/// </summary>
/// <param name="e"></param>
protected virtual void OnHandshaked(DmtpVerifyEventArgs e)
{
}
/// <summary>
/// 在验证Token时
/// </summary>
/// <param name="e">参数</param>
protected virtual void OnHandshaking(DmtpVerifyEventArgs e)
{
}
/// <summary>
/// 在需要转发路由包时。
/// </summary>
/// <param name="e"></param>
protected virtual void OnRouting(PackageRouterEventArgs e)
{
}
#endregion
/// <inheritdoc/>
public override void Close(string msg = "")
{
this.m_smtpActor.Close(true, msg);
}
#region ResetId
///<inheritdoc cref="IDmtpActor.ResetId(string)"/>
public override void ResetId(string id)
{
this.m_smtpActor.ResetId(id);
}
///<inheritdoc cref="IDmtpActor.ResetIdAsync(string)"/>
public Task ResetIdAsync(string newId)
{
return this.m_smtpActor.ResetIdAsync(newId);
}
#endregion ResetId
internal void SetDmtpActor(DmtpActor actor)
{
actor.OnResetId = this.ThisOnResetId;
actor.OutputSend = this.ThisDmtpActorOutputSend;
actor.Client = this;
actor.OnClose = this.OnDmtpActorClose;
actor.OnRouting = this.OnDmtpActorRouting;
actor.OnHandshaked = this.OnDmtpActorHandshaked;
actor.OnHandshaking = this.OnDmtpActorHandshaking;
actor.OnCreateChannel = this.OnDmtpActorCreateChannel;
actor.Logger = this.Logger;
this.m_smtpActor = actor;
}
/// <inheritdoc/>
protected override void Dispose(bool disposing)
{
this.DmtpActor.SafeDispose();
base.Dispose(disposing);
}
/// <inheritdoc/>
protected override async Task ReceivedData(ReceivedDataEventArgs e)
{
var message = (DmtpMessage)e.RequestInfo;
if (!this.m_smtpActor.InputReceivedData(message))
{
await this.PluginsManager.RaiseAsync(nameof(IDmtpReceivedPlugin.OnDmtpReceived), this, new DmtpMessageEventArgs(message));
}
await base.ReceivedData(e);
}
/// <inheritdoc/>
protected override async Task OnConnected(ConnectedEventArgs e)
{
this.m_smtpActor.Id = this.Id;
await base.OnConnected(e);
_ = Task.Run(async () =>
{
await Task.Delay(this.VerifyTimeout);
if (!this.IsHandshaked)
{
this.TryShutdown();
base.Close("Handshak验证超时");
}
});
}
/// <inheritdoc/>
protected override async Task OnDisconnected(DisconnectEventArgs e)
{
this.DmtpActor.Close(false, e.Message);
await base.OnDisconnected(e);
}
private void ThisDmtpActorOutputSend(DmtpActor actor, ArraySegment<byte>[] transferBytes)
{
base.Send(transferBytes);
}
private void ThisOnResetId(DmtpActor rpcActor, WaitSetId waitSetId)
{
this.DirectResetId(waitSetId.NewId);
}
#region
/// <summary>
/// 不允许直接发送
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
public override void Send(byte[] buffer, int offset, int length)
{
throw new Exception("不允许直接发送请指定任意大于0的协议然后发送。");
}
/// <summary>
/// 不允许直接发送
/// </summary>
/// <param name="transferBytes"></param>
public override void Send(IList<ArraySegment<byte>> transferBytes)
{
throw new Exception("不允许直接发送请指定任意大于0的协议然后发送。");
}
/// <summary>
/// 不允许直接发送
/// </summary>
/// <param name="buffer"></param>
/// <param name="offset"></param>
/// <param name="length"></param>
public override Task SendAsync(byte[] buffer, int offset, int length)
{
throw new Exception("不允许直接发送请指定任意大于0的协议然后发送。");
}
/// <summary>
/// 不允许直接发送
/// </summary>
/// <param name="transferBytes"></param>
public override Task SendAsync(IList<ArraySegment<byte>> transferBytes)
{
throw new Exception("不允许直接发送请指定任意大于0的协议然后发送。");
}
#endregion
}
}