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ThingsGateway/framework/ThingsGateway.Blazor/DebugPage/DefalutDebugDriverPage.razor.cs
2023-08-27 15:59:57 +08:00

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#region copyright
//------------------------------------------------------------------------------
// 此代码版权声明为全文件覆盖,如有原作者特别声明,会在下方手动补充
// 此代码版权除特别声明外的代码归作者本人Diego所有
// 源代码使用协议遵循本仓库的开源协议及附加协议
// Gitee源代码仓库https://gitee.com/diego2098/ThingsGateway
// Github源代码仓库https://github.com/kimdiego2098/ThingsGateway
// 使用文档https://diego2098.gitee.io/thingsgateway-docs/
// QQ群605534569
//------------------------------------------------------------------------------
#endregion
using Microsoft.AspNetCore.Components;
using ThingsGateway.Application;
using TouchSocket.Core;
namespace ThingsGateway.Blazor;
/// <summary>
/// <inheritdoc/>
/// </summary>
public enum ChannelEnum
{
/// <inheritdoc/>
None = 0,
/// <inheritdoc/>
TcpClientEx = 1,
/// <inheritdoc/>
SerialPort = 2,
/// <inheritdoc/>
UdpSession = 3,
/// <inheritdoc/>
TcpServer = 4,
}
/// <inheritdoc/>
public partial class DefalutDebugDriverPage : DriverDebugUIBase
{
/// <summary>
/// SerialSessionPage
/// </summary>
public SerialSessionPage SerialSessionPage;
/// <summary>
/// TcpClientPage
/// </summary>
public TcpClientPage TcpClientPage;
/// <summary>
/// TcpServerPage
/// </summary>
public TcpServerPage TcpServerPage;
/// <summary>
/// UdpSessionPage
/// </summary>
public UdpSessionPage UdpSessionPage;
/// <summary>
/// 选择1-TCPCLIENT2-串口3-UDP4-TCPServer
/// </summary>
[Parameter]
public ChannelEnum Channel { get; set; }
/// <summary>
/// <inheritdoc/>
/// </summary>
public override ThingsGateway.Foundation.IReadWriteDevice Plc { get; set; }
/// <summary>
/// 模板
/// </summary>
[Parameter]
public RenderFragment ChildContent { get; set; }
/// <summary>
/// 自定义模板
/// </summary>
[Parameter]
public RenderFragment OtherContent { get; set; }
/// <inheritdoc/>
public override void Dispose()
{
Plc?.SafeDispose();
TcpClientPage?.SafeDispose();
SerialSessionPage?.SafeDispose();
TcpServerPage?.SafeDispose();
UdpSessionPage?.SafeDispose();
base.Dispose();
}
/// <summary>
/// <inheritdoc/>
/// </summary>
/// <param name="firstRender"></param>
protected override void OnAfterRender(bool firstRender)
{
if (firstRender)
{
if (TcpClientPage != null)
TcpClientPage.LogAction = LogOut;
if (SerialSessionPage != null)
SerialSessionPage.LogAction = LogOut;
if (TcpServerPage != null)
TcpServerPage.LogAction = LogOut;
if (UdpSessionPage != null)
UdpSessionPage.LogAction = LogOut;
//载入配置
StateHasChanged();
}
base.OnAfterRender(firstRender);
}
}