mirror of
https://gitee.com/ThingsGateway/ThingsGateway.git
synced 2025-10-28 06:07:10 +08:00
507 lines
17 KiB
C#
507 lines
17 KiB
C#
#region copyright
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//------------------------------------------------------------------------------
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// 此代码版权声明为全文件覆盖,如有原作者特别声明,会在下方手动补充
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// 此代码版权(除特别声明外的代码)归作者本人Diego所有
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// 源代码使用协议遵循本仓库的开源协议及附加协议
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// Gitee源代码仓库:https://gitee.com/diego2098/ThingsGateway
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// Github源代码仓库:https://github.com/kimdiego2098/ThingsGateway
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// 使用文档:https://diego2098.gitee.io/thingsgateway-docs/
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// QQ群:605534569
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//------------------------------------------------------------------------------
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#endregion
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namespace ThingsGateway.Foundation.Dmtp
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{
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/// <summary>
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/// 适用于<see cref="IDmtpActor"/>的扩展。
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/// </summary>
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public static class DmtpActorExtension
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{
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#region Ping
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/// <inheritdoc cref="IDmtpActor.Ping(int)"/>
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public static bool Ping(this IDmtpActorObject client, int timeout = 5000)
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{
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return client.DmtpActor.Ping(timeout);
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}
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/// <inheritdoc cref="IDmtpActor.Ping(string,int)"/>
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public static bool Ping(this IDmtpActorObject client, string targetId, int timeout = 5000)
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{
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return client.DmtpActor.Ping(targetId, timeout);
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}
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/// <inheritdoc cref="IDmtpActor.PingAsync(int)"/>
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public static Task<bool> PingAsync(this IDmtpActorObject client, int timeout = 5000)
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{
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return client.DmtpActor.PingAsync(timeout);
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}
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/// <inheritdoc cref="IDmtpActor.PingAsync(string,int)"/>
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public static Task<bool> PingAsync(this IDmtpActorObject client, string targetId, int timeout = 5000)
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{
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return client.DmtpActor.PingAsync(targetId, timeout);
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}
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#endregion Ping
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#region IDmtpChannel
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/// <inheritdoc cref="IDmtpActor.ChannelExisted(int)"/>
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public static bool ChannelExisted(this IDmtpActorObject client, int id)
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{
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return client.DmtpActor.ChannelExisted(id);
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}
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/// <inheritdoc cref="IDmtpActor.CreateChannel(Metadata)"/>
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public static IDmtpChannel CreateChannel(this IDmtpActorObject client, Metadata metadata = default)
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{
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return client.DmtpActor.CreateChannel(metadata);
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}
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/// <inheritdoc cref="IDmtpActor.CreateChannel(int, Metadata)"/>
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public static IDmtpChannel CreateChannel(this IDmtpActorObject client, int id, Metadata metadata = default)
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{
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return client.DmtpActor.CreateChannel(id, metadata);
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}
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/// <inheritdoc cref="IDmtpActor.CreateChannel(string, int, Metadata)"/>
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public static IDmtpChannel CreateChannel(this IDmtpActorObject client, string targetId, int id, Metadata metadata = default)
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{
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return client.DmtpActor.CreateChannel(targetId, id, metadata);
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}
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/// <inheritdoc cref="IDmtpActor.CreateChannel(string, Metadata)"/>
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public static IDmtpChannel CreateChannel(this IDmtpActorObject client, string targetId, Metadata metadata = default)
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{
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return client.DmtpActor.CreateChannel(targetId, metadata);
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}
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/// <inheritdoc cref="IDmtpActor.CreateChannelAsync(Metadata)"/>
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public static Task<IDmtpChannel> CreateChannelAsync(this IDmtpActorObject client, Metadata metadata = default)
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{
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return client.DmtpActor.CreateChannelAsync(metadata);
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}
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/// <inheritdoc cref="IDmtpActor.CreateChannelAsync(int, Metadata)"/>
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public static Task<IDmtpChannel> CreateChannelAsync(this IDmtpActorObject client, int id, Metadata metadata = default)
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{
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return client.DmtpActor.CreateChannelAsync(id, metadata);
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}
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/// <inheritdoc cref="IDmtpActor.CreateChannelAsync(string, int, Metadata)"/>
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public static Task<IDmtpChannel> CreateChannelAsync(this IDmtpActorObject client, string targetId, int id, Metadata metadata = default)
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{
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return client.DmtpActor.CreateChannelAsync(targetId, id, metadata);
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}
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/// <inheritdoc cref="IDmtpActor.CreateChannelAsync(string, Metadata)"/>
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public static Task<IDmtpChannel> CreateChannelAsync(this IDmtpActorObject client, string targetId, Metadata metadata = default)
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{
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return client.DmtpActor.CreateChannelAsync(targetId, metadata);
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}
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/// <inheritdoc cref="IDmtpActor.TrySubscribeChannel(int, out IDmtpChannel)"/>
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public static bool TrySubscribeChannel(this IDmtpActorObject client, int id, out IDmtpChannel channel)
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{
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return client.DmtpActor.TrySubscribeChannel(id, out channel);
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}
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#endregion IDmtpChannel
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#region 尝试发送
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/// <summary>
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/// 尝试发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <param name="buffer"></param>
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/// <param name="offset"></param>
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/// <param name="length"></param>
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/// <returns></returns>
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public static bool TrySend(this IDmtpActorObject client, ushort protocol, byte[] buffer, int offset, int length)
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{
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try
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{
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client.DmtpActor.Send(protocol, buffer, offset, length);
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return true;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// 尝试发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <param name="buffer"></param>
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/// <returns></returns>
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public static bool TrySend(this IDmtpActorObject client, ushort protocol, byte[] buffer)
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{
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try
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{
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client.DmtpActor.Send(protocol, buffer, 0, buffer.Length);
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return true;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// 尝试发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <returns></returns>
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public static bool TrySend(this IDmtpActorObject client, ushort protocol)
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{
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try
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{
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client.DmtpActor.Send(protocol, TouchSocketCoreUtility.ZeroBytes, 0, 0);
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return true;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// 尝试发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <param name="byteBlock"></param>
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/// <returns></returns>
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public static bool TrySend(this IDmtpActorObject client, ushort protocol, ByteBlock byteBlock)
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{
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try
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{
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client.DmtpActor.Send(protocol, byteBlock);
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return true;
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}
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catch
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{
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return false;
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}
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}
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#endregion 尝试发送
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#region 尝试异步发送
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/// <summary>
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/// 尝试发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <param name="buffer"></param>
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/// <param name="offset"></param>
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/// <param name="length"></param>
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/// <returns></returns>
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public static async Task<bool> TrySendAsync(this IDmtpActorObject client, ushort protocol, byte[] buffer, int offset, int length)
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{
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try
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{
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await client.DmtpActor.SendAsync(protocol, buffer, offset, length);
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return true;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// 尝试发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <param name="buffer"></param>
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/// <returns></returns>
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public static async Task<bool> TrySendAsync(this IDmtpActorObject client, ushort protocol, byte[] buffer)
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{
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try
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{
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await client.DmtpActor.SendAsync(protocol, buffer, 0, buffer.Length);
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return true;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// 尝试发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <returns></returns>
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public static async Task<bool> TrySendAsync(this IDmtpActorObject client, ushort protocol)
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{
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try
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{
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await client.DmtpActor.SendAsync(protocol, TouchSocketCoreUtility.ZeroBytes, 0, 0);
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return true;
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}
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catch
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{
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return false;
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}
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}
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#endregion 尝试异步发送
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#region 发送Package
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/// <summary>
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/// 发送<see cref="IPackage"/>
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol">协议</param>
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/// <param name="package">包</param>
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/// <param name="maxSize">估计的包最大值,其作用是用于<see cref="ByteBlock"/>的申请。</param>
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public static void Send(this IDmtpActorObject client, ushort protocol, IPackage package, int maxSize)
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{
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using (var byteBlock = new ByteBlock(maxSize))
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{
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package.Package(byteBlock);
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client.DmtpActor.Send(protocol, byteBlock);
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}
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}
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/// <summary>
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/// 发送估计小于64K的<see cref="IPackage"/>
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol">协议</param>
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/// <param name="package">包</param>
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public static void Send(this IDmtpActorObject client, ushort protocol, IPackage package)
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{
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Send(client, protocol, package, 1024 * 64);
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}
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/// <summary>
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/// 发送<see cref="IPackage"/>
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol">协议</param>
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/// <param name="package">包</param>
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/// <param name="maxSize">估计的包最大值,其作用是用于<see cref="ByteBlock"/>的申请。</param>
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public static Task SendAsync(this IDmtpActorObject client, ushort protocol, IPackage package, int maxSize)
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{
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return Task.Run(() =>
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{
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Send(client, protocol, package, maxSize);
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});
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}
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/// <summary>
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/// 发送估计小于64K的<see cref="IPackage"/>
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol">协议</param>
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/// <param name="package">包</param>
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public static Task SendAsync(this IDmtpActorObject client, ushort protocol, IPackage package)
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{
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return Task.Run(() =>
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{
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Send(client, protocol, package, 1024 * 64);
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});
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}
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#endregion 发送Package
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#region 尝试发送Package
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/// <summary>
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/// 发送<see cref="IPackage"/>
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol">协议</param>
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/// <param name="package">包</param>
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/// <param name="maxSize">估计的包最大值,其作用是用于<see cref="ByteBlock"/>的申请。</param>
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public static bool TrySend(this IDmtpActorObject client, ushort protocol, IPackage package, int maxSize)
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{
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try
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{
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Send(client, protocol, package, maxSize);
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return true;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// 发送估计小于64K的<see cref="IPackage"/>
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol">协议</param>
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/// <param name="package">包</param>
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public static bool TrySend(this IDmtpActorObject client, ushort protocol, IPackage package)
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{
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try
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{
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Send(client, protocol, package, 1024 * 64);
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return true;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// 发送<see cref="IPackage"/>
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol">协议</param>
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/// <param name="package">包</param>
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/// <param name="maxSize">估计的包最大值,其作用是用于<see cref="ByteBlock"/>的申请。</param>
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public static async Task<bool> TrySendAsync(this IDmtpActorObject client, ushort protocol, IPackage package, int maxSize)
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{
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try
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{
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await SendAsync(client, protocol, package, maxSize);
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return true;
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}
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catch
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{
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return false;
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}
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}
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/// <summary>
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/// 发送估计小于64K的<see cref="IPackage"/>
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol">协议</param>
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/// <param name="package">包</param>
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public static async Task<bool> TrySendAsync(this IDmtpActorObject client, ushort protocol, IPackage package)
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{
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try
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{
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await SendAsync(client, protocol, package, 1024 * 64);
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return true;
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}
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catch
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{
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return false;
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}
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}
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#endregion 尝试发送Package
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#region 发送
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/// <summary>
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/// 发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <param name="buffer"></param>
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public static void Send(this IDmtpActorObject client, ushort protocol, byte[] buffer)
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{
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client.DmtpActor.Send(protocol, buffer, 0, buffer.Length);
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}
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/// <summary>
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/// 发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <param name="buffer"></param>
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/// <param name="offset"></param>
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/// <param name="length"></param>
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public static void Send(this IDmtpActorObject client, ushort protocol, byte[] buffer, int offset, int length)
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{
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client.DmtpActor.Send(protocol, buffer, offset, length);
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}
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/// <summary>
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/// 发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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public static void Send(this IDmtpActorObject client, ushort protocol)
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{
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client.DmtpActor.Send(protocol, TouchSocketCoreUtility.ZeroBytes, 0, 0);
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}
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/// <summary>
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/// 发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <param name="byteBlock"></param>
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public static void Send(this IDmtpActorObject client, ushort protocol, ByteBlock byteBlock)
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{
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client.DmtpActor.Send(protocol, byteBlock.Buffer, 0, byteBlock.Len);
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}
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/// <summary>
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/// 发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <param name="buffer"></param>
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/// <returns></returns>
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public static Task SendAsync(this IDmtpActorObject client, ushort protocol, byte[] buffer)
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{
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return client.DmtpActor.SendAsync(protocol, buffer, 0, buffer.Length);
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}
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/// <summary>
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/// 发送
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/// </summary>
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/// <param name="client"></param>
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/// <param name="protocol"></param>
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/// <returns></returns>
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public static Task SendAsync(this IDmtpActorObject client, ushort protocol)
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{
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return client.DmtpActor.SendAsync(protocol, TouchSocketCoreUtility.ZeroBytes, 0, 0);
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}
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#endregion 发送
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/// <summary>
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/// 转为ResultCode
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/// </summary>
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/// <param name="channelStatus"></param>
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/// <returns></returns>
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public static ResultCode ToResultCode(this ChannelStatus channelStatus)
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{
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switch (channelStatus)
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{
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case ChannelStatus.Default:
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return ResultCode.Default;
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case ChannelStatus.Overtime:
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return ResultCode.Overtime;
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case ChannelStatus.Cancel:
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return ResultCode.Canceled;
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case ChannelStatus.Completed:
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return ResultCode.Success;
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case ChannelStatus.Moving:
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case ChannelStatus.Disposed:
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default:
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return ResultCode.Error;
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}
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}
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}
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} |