#region copyright //------------------------------------------------------------------------------ // 此代码版权声明为全文件覆盖,如有原作者特别声明,会在下方手动补充 // 此代码版权(除特别声明外的代码)归作者本人Diego所有 // 源代码使用协议遵循本仓库的开源协议及附加协议 // Gitee源代码仓库:https://gitee.com/diego2098/ThingsGateway // Github源代码仓库:https://github.com/kimdiego2098/ThingsGateway // 使用文档:https://diego2098.gitee.io/thingsgateway-docs/ // QQ群:605534569 //------------------------------------------------------------------------------ #endregion //------------------------------------------------------------------------------ // 此代码版权(除特别声明或在XREF结尾的命名空间的代码)归作者本人若汝棋茗所有 // 源代码使用协议遵循本仓库的开源协议及附加协议,若本仓库没有设置,则按MIT开源协议授权 // CSDN博客:https://blog.csdn.net/qq_40374647 // 哔哩哔哩视频:https://space.bilibili.com/94253567 // Gitee源代码仓库:https://gitee.com/RRQM_Home // Github源代码仓库:https://github.com/RRQM // API首页:http://rrqm_home.gitee.io/touchsocket/ // 交流QQ群:234762506 // 感谢您的下载和使用 //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ namespace ThingsGateway.Foundation.Dmtp { /// /// 关于具有流速的操作器。 /// public abstract class FlowOperator { /// /// 已完成长度 /// protected long completedLength; /// /// 进度 /// protected float m_progress; private readonly FlowGate m_flowGate = new FlowGate(); private long m_speed; private long m_speedTemp; /// /// 已完成长度 /// /// public long CompletedLength { get => this.completedLength; } /// /// 流量控制器。 /// public FlowGate FlowGate => this.m_flowGate; /// /// 由的结果,判断是否已结束操作。 /// public virtual bool IsEnd { get => this.Result.ResultCode != ResultCode.Default; } /// /// 数据源的全部长度。 /// public long Length { get; protected set; } /// /// 最大传输速度。 /// public virtual long MaxSpeed { get => this.m_flowGate.Maximum; set => this.m_flowGate.Maximum = value; } /// /// 元数据 /// public Metadata Metadata { get; set; } /// /// 进度 /// public float Progress => this.m_progress; /// /// 执行结果 /// public Result Result { get; protected set; } /// /// 超时时间,默认10*1000ms。 /// public TimeSpan Timeout { get; set; } = TimeSpan.FromSeconds(10); /// /// 可取消令箭 /// public CancellationToken Token { get; set; } /// /// 从上次获取到此次获得的速度 /// /// public long Speed() { this.m_speed = this.m_speedTemp; this.m_speedTemp = 0; return this.m_speed; } /// /// 添加流速(线程安全) /// /// protected virtual void ProtectedAddFlow(int flow) { this.m_flowGate.AddCheckWait(flow); Interlocked.Add(ref this.m_speedTemp, flow); this.m_progress = (float)((double)Interlocked.Add(ref this.completedLength, flow) / this.Length); } /// /// 添加流速(线程安全) /// /// /// protected virtual async Task ProtectedAddFlowAsync(int flow) { await this.m_flowGate.AddCheckWaitAsync(flow); Interlocked.Add(ref this.m_speedTemp, flow); this.m_progress = (float)((double)Interlocked.Add(ref this.completedLength, flow) / this.Length); } } }